The Dirt
Site Analysis and Urban Design
2020
6 Months
Brusssels
Urban Design
Research
User Interviews
Analysis
Workshop Facilitation
Photoshop
Illustrator
AutoCad
SketchUp
Overview
The project was conducted at The Radicant studio in KU Leuven, which explores radicant cultural production and its impact on architectural practices and societal structures. The studio focuses on two diverse Brussels neighborhoods: the European Quarter and the Matongé, known for its rich migration history. I completed three projects within this studio: analyzing space appropriation, creating a themed art piece, and urban design.
Final Poster for The Dirt Project
Final Poster for the Project
The Radicant / Site Analysis and Appropriations
Inside this general frame, the appropriations concept has been interpret­ed as the totality of actions to which we proceed in order to enter into possession of our surroundings, in the sense of their transformation for a certain use and where presences of actors and collectivities are covered.


Appropriations, require the existence of o motivation on the individual's side to act and to transform. Furthermore, it emerges and is influenced by physical conditions. For this reason. It is closely linked to the configuration of the territory, perceptions and experiences on urban spaces, encounters and tensions around human presences where concretely. their interaction with spatial conditions is being affected.

Interfering in the everyday life of the user, researching, and testing in detail, which possible uses and meanings the spaces may have for them, is in particular the most pertinent first step. We enter into conversations with people because meaning in the end comes in the form of a particular personal meaning. Several contributions show the importance of individuals as well as collective narratives, which may reinforce or activate patterns of use, or alternatively change or alter them.


Finally, we see how use and appropriation ore never static, but form over time like sediment, layer by layer. Also, investigate how temporary cultural events may nevertheless produce a lasting impact on our study neighborhoods. This happens not only through social exchange and interaction, but also by investing in direct actions and experiments that challenge existing conventions, settled ideas on policy arrangements.

Within this page, I will only present my works that are created for the group. The whole research can be found through the link.
Exhibited visuals based on the analysis
Some of the Analysis for Appropriations
The Dirt / Urban Design
For creating a spatial conclusion two concepts used. These are Heterotopia and Dead Zones(Terrain Vague). Both of these concepts are quite connected regarding the disturbing, intense, incompatible, contradictory aspects they have, which makes both of these concepts "Dirt" in the spatial context. Both concepts have features that show territorial indications of strangeness. However, the difference between the dead zones and heterotopias starts with their functionality and their position in the cultural, social, and economic dynamics of urban life. In this direction, the project aim is analyzing the heterotopian features of the area and creating an alternative within a concept of "dirt" while using the features of Dead Zone.
Analyses of the Matonge
For elaborating, the concept project starts with analyzing the area for heterotopian features. Heterotopia is a concept created by Michel Foucault to describe specific cultural, institutional, and deviating spaces that are somehow ‘other’: contradictory, disturbing, intense, incompatible, or transforming. Heterotopias are worlds within worlds, mirroring and yet upsetting what is outside. They are capable of juxtaposing several incompatible spatial elements in a single space, creating microcosmos for their surroundings. They can be isolated space that has enter and exit while being penetrable.

When we look at our site for heterotopian features, the first striking points arguably become detached aspects of Chaussée de Wavre street and the people in it. The area used by a vibrant, predominantly Congolese community, in their word “excluded people.” These make the area, to some extend, shows the features of heterotopia of deviation, which is the first principle of heterotopia. "Heterotopias of deviation: those in which individuals whose behavior is deviant in relation to the required mean or norm are placed." (Of Other Spaces (1967), Heterotopias. – Michel Foucault)*
Analysis for the Project
The Dirt / Urban Design
To create an alternative to Galerie and for elaborating the "dirt," the concept of the dead zone is used. Dead zones are habitat for undesigned roles and functions. These zones are a space of the other, sites that are a viable alternative to the heterotopia. However, creating a dead zone is problematic by itself due to the dominant praxises and general understanding towards to practice of design. Eventually, these spaces are voids on the map. They have no decided function nor orientation. In general understanding, these spaces are waiting for design. But how can a designer tackle this idea? How they can act to become other than an aggressive tool of power and abstract reason?

For creating an embodied concept of Dead Zones, some features of them are used. Firstly, the project site and its entrance selected outside of the main routes people have taken. The entrance of the project site is the least active place in the area. With this, it is targeted to make people escape their everyday routine and direction. It will be a place for people who are drifting. Dead zones are the empty pages where people can transform. To reinforce the sence of transitory some component designed. For embodying dead zones, static organization of the space would not only be pointless also it would be contraductry to the concept of dead zone. Space should transform based on users undesigned roles or their ludic activities.

Dead zones are wrecked spaces that contain their demolished past. The project site contains a high number of walls that separate properties. For embodying the concept of dead zones, half demolished version of these walls will be used.

Dead zones are voids on the map. They lack a clear definition, program, or function. They are usually home to informal activities that have no right place in the city. Creating an open structure without function, program, nor control mechanism will help us to the embodying process. Placing dynamic components together will help to create maze like structure which users will create their own temporary territories
Drafts and Ideation